Ki-Adi Mundi: Force Guide

 

Overview:

Ki-Adi is a very strong character. His health is normal. His saber strength is just above normal. His dash is very powerful and knocks down most of the time. His force powers are saber throw and force pull.

Ki-Adi's run speed is normal. This makes it easy for him to catch up to the slower villains. He doesn't officially need to do this due to pull, but if you are going no force on him, it's very beneficial. His normal pace makes it so his sprint speed is normal.

Ki-Adi's dash is extremely powerful. When you begin the dash, he starts doing head over feet flips while slamming his saber down. Now this is continuous as long as you have endurance. What I mean by this, is you can keep clicking and you will continue flipping and slamming your opponent until you run out of endurance. Even if it is blocked a few times you can still penetrate a block if you relentlessly continue slamming into the enemy (they have to change directions they are facing or run out of endurance).

Depending on the villain's health, you should be able to kill them in 2-3 slams, sometimes even one if you catch them at half or lower. The best time to use this dash is NOT after pull, like so many Ki-Adi's wind up doing and dying. The best time to use it is when the enemy is facing away. When they are facing away it takes a maximum of 3 hits and is over in seconds. What you want to do is sprint until you are a few steps behind them then click to begin the dash. Do not wait until you are right on top of them because he lunges forward a bit before he begins to flip. Usually what you want to do while you are flipping is hold your backward key down, this keeps you in a relative close distance. If you keep pushing forward you will most likely fly right by your enemy and end up dying. His dash can start in just a small space but the good aiming is harder without a distance to work with.

There are specific things that need to happen if the enemy starts moving. You can move your flips to the left, right, or forward at any time with your directional keys. If you do not get the back slam off, or they are facing you with block on, try moving the direction that they are moving (they will not just stand there if they are smart). Usually the enemy will either drop block to try and attack you and you will finish them, or the flip slams will penetrate block. This is a tough skill to use well and it takes some time to perfect it. Sometimes switching directions makes the enemy confused and you can get them. I have had many non force Ki-Adi kills just by going left and right when I'm around the villain. They can counter your dash easily by trying to get behind you though, so be careful. Also be wary of backhands.

Also as a side note on his dash. If you don't use pull and an enemy is jumping up to your level, you can begin a dash and sometimes just kill them in the air. The enemy is weaker in the air so if you are able to dash them as they are landing this is very good too.

As described in the overview, Ki-Adi's saber is classified by me as just above normal strength. What I mean by this is the time it takes to compelete a combo. When looking at the other Heroes, Mace has the fastest finishing combo so he has a very strong saber. Ki-Adi's is just a bit slower than Mace's, but still is decent. His combo is a few swings that finishes with a spin around hit. It can be very good when you are outnumbered (and you will be outnumbered as a puller) due to its quickness. You can kill fast and then escape if needed. The weakness of his combo comes at the beginning. The few starter swings do not do much damage if you are going head on against someone. I've noticed primarily against Vader it is very difficult to complete the combo when he is swinging at you. Another thing I've noticed about most combos in general, is that once you start the combo against an enemy who is blocking, they are almost frozen in their block for a second. When I play Vader I notice this and it tends to happen when I am standing still. So as Ki-Adi if you begin a saber combo against a player who is standing still and blocking, continue the combo because they will be stuck blocking a bit. When they unblock to try and get you, you will most likely be on your finishing blow. The finishing blow by the way is a killing swing. So if another enemy comes into your fight on your last swing, you can kill them with one hit. Many will note this happens with most normal or above normal combos. Weaker combos like Obi-Wan and Anakin this doesn't happen with.

I described pull in detail with Aayla, so I won't go in to too much with Ki-Adi. I will say however that you won't be picked on as much as an Aayla is. This makes it so Ki-Adi can get a great kill death ratio. When you pull with Ki-Adi, don't do the aerial thing I mentioned with Aayla, the reason will be described a bit later. Be sure to double pull if they are at a longer distance, triple pull if they do a mid air jump. If you pull them after they have jumped, it is like the system resets itself to the first pull, so you have to do a third to stun. You will get lots of complaining, which I will again suggest to ignore. Or just say "well if 1 pull did the job I'd do that." One pull CAN do the job, on short distances or if you time a good backslash. If they are closer to you, I would say within dash range, then you can single pull. This works best if you are on the same level as them. If you are on a roof and a choker is below you, be sure to block yourself with on object or get out of the way (especially against Vader).

Many people think when they are below you on the ground they are safe. This is far from the truth, especially if you are Ki-Adi. The best tactic in this case is get at an angle where they are not blocking (use minimap or peek over) and pull them. Make sure you are on the edge so you can drop down as you do your combo, if you pull them at the right time they will not go very high. When you first begin a pull, the enemy is in a mid-air stun. If you do it at such short distances like this, you can actually have them dead by the time they get unstunned. I wouldn't try this on the taller roofs, but the shorter buildings this works well. So make sure you are on the edge and pull them, instantly start your saber combo and drop over the edge as they fall back down to the ground. They will be dead by the time they land, and if they aren't you can saber combo against because they will be just recovering from the stun. The best pullers are usually Ki-Adi Mundi, and usually have the fewest deaths.

Ki-Adi's aerial attack is a joke. When you do an aerial attack on him, he does this double jab thing that only does a little damage. This can be done mid air or when you are landing on someone. If you are landing on someone who is paying attention to you, you will most likely die. After Ki-Adi does his aerial attack while landing he can't move for half a second. Due to this you will most likely die. If you jump up and land an aerial attack on someone facing away, you will must likely be able to start your saber combo and finish them off. Sometimes its easier to just jump up when they aren't looking and then saber combo them instead of the aerial attack.

Ki-Adi vs. The Fetts:
Quite simply, pull them. They will complain about pulling a Fett, but they chose to play it. A smart Fett keeps away from pullers as much as possible. Ki-Adi can dash them quite well because they do not have block. So lets say a Fett flames you then drops to the ground and starts running. If you can't get a pull off, catch up and dash them. Sometimes it's just fun to kill them without pull, but be aware that they will escape if you try his aerial attack.

Ki-Adi vs. Maul:
Your pull range is almost double Maul's push range. To survive, keep your distance and wait for his block to go down. Many inexperienced mauls just go out in the open, and you will find that they will be the easiest kills as a puller. DO NOT, I repeat, DO NOT attempted a head on saber fight with Maul. His saber is weak but it penetrates block. There are only a couple characters that can take Maul in a saber fight and Ki-Adi isn't one because of the beginning of his combo.

Ki-Adi vs. Chokers:
With Vader primarily you need to keep your distance if you want to succeed. Vader can dash you in the blink of on eye and float-choke you without you getting a chance to pull. Do not think you can kill everyone with double pull, because if they float you may not get a chance to saber combo. Make sure they are at your feet stunned before you begin your combo. When going through open areas, be sure to sprint or roll, because you can't be choked while doing either. I would stay away from roll though because as soon as your roll finishes you can still be choked. If they start choking while you roll, you will take damage and then as soon as it finishes you will be choking.

I feel that Ki-Adi is the most versatile Hero to play, but it is also very easy to play due to pull.