Ki-Adi Mundi: Non-Force
Ki-Adi Mundi is a highly balanced character. He has a good dash, a good combo, a good aerial attack, and his movement speed is normal. In No Force play he is the type that can handle any opponent with the tools at his disposal. The first thing that anyone will notice about Ki-Adi is his dash. He does forward flips attacking with the saber from above. The damage on this is high and you clan flip for roughly 6-8 times (depending on your timing). Your number of flips depends on when you click compared to the server lag. If you are new to Ki-Adi, I'd play him in single player a bit to learn the timing of the flips. Your goal is to learn when to stop the flips and also learn when to continue them. Be wary of Ki-Adi's flips though, they can be backhanded and "nulled". Once you get the timing of his dash down, you'll be able to decide how to utilize it best. In many situations, a single flip will work just fine. In other moments it may take the full range. His flip does have a stun capability too, so this is an added bonus. Single flip situations are pretty easy to spot. Generally they are one on one moments where the person is right in front of you and is a character with the normal health. The best tactic is to surprise them with just a quick sprint and a single click for one roll. This can kill them in one go, or it can stun them and you can finish off after your flip is done (1-2 upswipes of Ki-Adi's saber). If it a higher health character, you will probably want to utilize the quick multi-flip. The quick multi-flip is where you click fast and pretty much just barrage your opponent with your saber. If you happen to get the jump on them this is very useful because you just keep hammering them until they die. I use this one mainly on Vaders and Grievous' when they are not looking or paying attention. If you do it quick enough there is also not much chance of them backhanding you. The slow multi-flip has gotten popular of late due to FFA servers and the possibility of many enemies around you at once. The trick to the slow multi-flip is to change your directions while spacing your time out better with your clicks. If you zig-zag or do a 180 turn, you are less likely to be stunned while more likely to do the stunning and damage. You will find on the FFA servers that Ki-Adi's tend to go on the flat roof and just do this. It can be beaten pretty easily by a well timed dash or combo, so you'll have to keep your eyes open if you use this tactic. The next thing we'll need to look at as a tool to use, is Ki-Adi's aerial attack. His aerial attack is extremely deadly and if you practice it, you can gain many kills by surprising your opponent. A good portion of the general SWBF2 population forget that Ki-Adi's aerial is powerful and dangerous, so you can use this to your advantage. Once you get used to his aerial attack when it does damage you can use it as a slam, similar to Vader and Dooku's slams. You will want to time the second damage just as your feet are about to land. This can usually stun and a good portion of the time also kill. So if you are leaping toward an opponent and they aren't ready, click just as your saber is above their head. By the time you land on them the damage will hit them. Now if they are facing you they will likely try to protect themselves with the classic backhanding of the aerial. If you see them preparing for this take an extra jump and you should land pretty close to their attack being done. It takes some timing and you may just have to jump away again knowing that you will not succeed. A good portion of Ki-Adi's attacks are based on picking the right moments, and knowing when to not blindly rush into a fight. Ki-Adi's single click is also a deadly weapon. It can be used as a fakeout or a "null", and it is generally the first line of defense for a good Ki-Adi player. If someone is charging toward you, simply sidestep and single click. A good portion of the time you will stun them, or at least avoid being stunned with minimal damage. You can then follow up with a kill or if you do not stun them, you can dash them while they are in recovery mode from their own dash. Also if someone is trying to fake you out, a single click is much faster to recover from than a combo. Ki-Adi's combo is similar to Luke's, as I mentioned in the force guides. It starts off with a few little swings and then finishes with a powerful final swipe. Your final swipe is a killing blow most of the time, but if they are higher health or not close enough, it can just do damage or stun. The proximity the enemy is to you definitely is a factor with Ki-Adi's combo, so keep that in mind. When you are right up on them and you start the combo, they usually can't do anything. However, if you are further away and start the combo the gap between the last little swing and the final swipe you are vulnerable and can be backslashed. Keep in mind also that sometimes the first few swings can actually make someone recover faster, rendering you an easy target for a backslah. I tend to start those little swings away from the opponent and time it so the final swing is when I'm right on them. With his combo you can also combine the aerial to really trip someone up. Lets say you start a combo toward an opponent but miss (or they block or whatever), follow it up quickly with a straight up aerial, because most of the time they think they have you and will start a combo. If it is timed well you can slam them mid combo for an easy kill. In regards to map tactics as Ki-Adi, I find that ambush tactics are the best to use. You want to utilize an unaware enemy at all times. Good moments are if you are on a roof and they are below you: try a dash off the edge and pummel them, If you are on a dome and they are on the roof: do a quick single or double dash and stun/kill them or start your combo from the dome and move forward for the final hit, If someone is jumping up to your level: dash and combo them while they are in a vulnerable state (before they land), and If you are below and they are coming down to you: quickly dash away then back toward them or do an aerial as they are dropping down. Though he does move at normal speed, his dash slows him down, so never underestimate an opponent in front of you sprinting away. Let say you dash someone in front of you but they are sprinting away, they can easily outrun you and turn around and come at you when you are recovering from the dash. If you are facing the really good ground level dashers, especially the characters that can center dash, try to avoid a ground level battle with no means of escape. You will always want an exit point as Ki-Adi, especially if your dashes miss. Just remember to change up your tactics. Many tricks these days can be spotted a mile away. |
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