Yoda: Force Guide
Overview: Yoda is a weak character. He is only deadly in the correct hands. He has a bit less health than normal, and his saber is weaker than normal. His force powers are push and pull. His dash is average, though effective on low health enemies. Yoda is not for the feint of heart, for he requires a lot of precision. Yoda has a slower pace than normal, so he will seem slow to a new player. He doesn't catch up well in a chase. His sprint dash takes roughly ¼ health from an enemy. His downward air attack does the same. His dash is a unique one, because you pretty much blow right by your target. If a character is against a wall or in a corner, you can kill them in one whole dash, because the wall stops you from skyrocketing past them. If you're doing a no force dash fight against someone, he is very effective. A few runs by and the enemy is usually dead. The enemy tends to click their attack at the wrong time when against Yoda dashing at them. A good tip with Yoda's dash is this: If you miss or they block you, let the full dash happen and then do a forward roll on top of that. Generally you get out of any range they would have to push or choke you. Do not try to do a head on saber fight unless more experienced, because you will lose. Saber vs. saber combat knocks over Yoda easily, so try and stay away from it. There are specific times, if you keep moving, that you can win. But avoid going face to face. Also know that his single click does a lot of damage but cannot stun. His only stun is his backhand. Yoda can survive very easily if he uses his force powers correctly. Let me be the first to tell you, that pull is not very effective on Yoda. Unlike the other pullers, when Yoda double pulls, the enemy isn't stunned. If the enemy isn't stunned then Yoda cannot kill them. Due to his saber being weaker, in order to kill a character with a full combo they MUST be fully stunned. There are only 2 instances where I pull with Yoda. The first is saving someone, pulling an enemy away so they can run or whatever. The second is if a character is low health. I would say at about ¼ or 1/3 health this works. You pull them towards you but you must jump and time an air attack when they pass you. This only works as a single pull and an air attack. If you miss the air attack get in a defensive position, because they won't be stunned after one pull and will get right up. This requires practice and timing. I rarely use Yoda's full combo anymore, I substitute a single backhand and a single click (double backhand if it's the higher health characters). This guarantees stun and kill. The force power I would recommend most to use on Yoda is push. Most of the time, push stuns an enemy. Everyone knows that wall pushes or if they're jumping will not stun them, so don't go charging in these cases because you will die. The most effective way of using push on Yoda is if you are closer to your target. If you are too far away and push, you cannot catch up to them and do your saber combo in enough time to fully kill. In this event, you usually die. When you are closer to your target, you can dash up to them (DO NOT USE FULL DASH) and stop the dash just as you are getting to them with the backward key. Then begin your saber combos until they die. It is usually a very close call and timing is required. There are stronger characters that Yoda has to fight against that I will give some tips on. The characters that have a bit more health (Vader, Grievous, and Dooku) need to be attacked in two parts. Using this technique relies on the enemy being predictable (95% of the time they are). If you push a Vader, Grievous or Dooku, you run in as described above (DO NOT DASH) and begin a saber combo. They will not be fully dead (at full health beginning) at the end of the combo. As they begin to get up, this is when you need to move. The enemy will 95% of the time begin swinging because they think they have you. Before this though, you will have rolled away just in time to turn around and push them once more. You will have enough power regained from during the saber fight to sprint toward them. If they are really low health (Mainly Dooku), dash through them (they die). If they are at about half health (mainly Vader and Grievous), sprint close to them and finish them with normal saber combo. Sometimes it may take more than two pushes to finish someone off. This will make it so the enemy complains about it in chat. Just respond by saying "You're complaining about Yoda? That's funny". A great tool for Yoda is his size. This must be used to your advantage. Keep Yoda away from open spaces, those mean his death. Block seldom works on a saber attack against Yoda, so the best defense is staying away. His size makes it so you can hide in littler space than other characters. If the enemy is not stunned or blocks your push, you will want to jump and get out of there. His size makes it so they cannot see you, and most people don't use Q targeting in Heroes. I know this because I always hear "I didn't see you," or "Where did you go?" while playing as Yoda. His size makes it so certain ledges he can hide behind, or certain roofs his head doesn't stick up. Speaking of roofs: Many enemies get frustrated when I play Yoda if I am on a roof. Not any roof mind you, a specific roof, one with a dome add-on. Yoda can sit on the corner of those undetected. Or he can sit on the top of the dome and due to size, usually avoids a saber attack. This is the perfect place for a trap. An enemy will jump up onto the roof just below the dome thinking it is an easy kill. From above you push them (aim at the roof) and they will just fall over in their tracks. The game is built so if you are the right angle the push just makes the enemy fall over. This is ideal for Yoda because you are closer and can begin the saber attack right away. There are those that will try to jump on top of the dome, avoid this fight by pushing them away. This brings me to another point. When playing as Yoda, you have to be picky about your fights. If you don't control the situation, you die. He does not have the health, or the saber power to be heroic. You need to make sure you have the advantage, if you do not, get out of there. Yes this will warrant fewer kills, but once you get the hang of him, they will stack back up again. So use your size and stealth to your advantage. Spending time on roofs is best for Yoda. As I already stated, block seldom works on Yoda, and getting out of a saber fight with him is difficult. Try to stay above your enemy and hidden. The dome roof add-ons are perfect for this. One final tip before I finish with Yoda vs. specific types of characters. Yoda's jump attack takes a chunk out of their health, but the enemy is rarely fully stunned by the time you land. I use Yoda's jump attack for the single mid air pull as described before, for someone with low health I want to surprise, and with an enemy just above half health. The trick to his jump attack is pushing first. If you push and are not close enough to get to them with your saber combo, you can jump and slice as you reach their head, try to be just in front of them. The key to winning this fight is once you land, backswing quickly. If they are full health this sometimes works, unless they get up and blocked. I found it most effective when they are in between half and full. Since you are relying on the enemy being predictable, you will find that this attack doesn't always work. The majority of the time, the enemy will move towards you to attack and if you backswing as they move forward, they will fall down. At this point, finish with saber. Yoda vs. Pushers: The trick to these fights, are to stay above the enemy. Try to refrain from a block fight, because if they get close enough, their saber will go through your block. If you have enough distance the block fight is fine, but they tend to move quicker than you. The only villain pusher is Maul, and Yoda rarely blocks his saber. Use your stealth techniques until you get the advantage. I often get pushed into a corner or wall as Yoda (because I hug walls/roofs). The game makes it so that if you are wall pushed, you have a faster recovery time. Many people know this and push twice or three times. When you are pushed multiple times as Yoda, he doesn't just fall over mid air like some characters do. You can actually jump up and away and escape the fight. I'm always brave at these moments, because they come in with their saber. Maul cannot stop in mid combo, and if you jump up to a roof, they are still swinging where you were standing. Push straight down and finish him with the saber technique. Yoda vs. Chokers: You would be surprised how many people neglect to finish Yoda off while choking. Yoda's choke recover time seems slightly faster than normal, and I tend to be able to roll away from it a lot. The enemy rarely chokes you until they are on top of you, because they think Yoda is easy to kill. So if you are being choked, as soon as it drops for them to saber attack, roll away. Otherwise, when fighting a choker, stick to your roofs and hiding. You can also dash through them. As stated in my previous chapter, choke automatically stops a dash when someone begins to swing from their sprint. As Yoda it is different. His swing still hits the enemy when he is under them. When he is directly under them, they cannot choke. So if you are dashing a choker, do not click until you are right under them. Then keep the combo going and roll forward to get out of range. Yoda vs. Gunners: This is tough as Yoda. You can't double pull because they'll just fly away (but if they are close you can backslash them). You have to use push techniques. This is more difficult because the Fetts cling to roofs too, generally roofs that are higher than you. I sometimes just pull them to get them off their roof and hope they run away while on the ground (then you can push). Surprise is very easy as Yoda though, so try sneaking up on the Fetts and beginning your combo. If they are not paying very close attention, they will not move until just before they die, and by then you encompass a swing radius, and they get hit when they flee. Just use stealth as much as possible.
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